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Crystal castles game 2004
Crystal castles game 2004








crystal castles game 2004

If the game is beaten, 10,000 points times lives remaining (up to 6) is awarded, plus time bonus. The honey pot is worth 1,000 points, and picking it up can delay the landing of a swarm of bees. The hat is worth 500 points and will make Bentley invulnerable for a few seconds and allow him to eliminate Berthilda the witch (3,000), who appears in the last maze of each level. Each maze also randomly includes a hat or honey pot, which serve the dual purpose of awarding points and providing Bentley with the ability to defeat specific enemies. Remain, he says "BYE!" if 2 lives still remain, the quotation is "OH NO!" if 1 life is left, it is "OUCH!" and finally, for the last lost life (which ends the game), he says "#?!", so as to imitate an obscenity.Īt the beginning of every maze, gems are worth 1 point each this value increases by 1 for every gem Bentley picks up, to a maximum of 99.

crystal castles game 2004

If Bentley is touched and loses a life, he "cries out" in a distinctive manner with the use of a cartoonish speech balloon.

crystal castles game 2004

Some types of enemies will track Bentley's movements in certain ways, while others move at random. Likewise, if the last available gem is collected by the enemy, the player also loses the last gem bonus.Įnemies can be avoided by use of the maze and its constructs, or by making Bentley jump over opponents with the jump button, in some cases also allowing him to stun them. Any gems collected by the enemies also result in a lower obtainable score for that screen. While collecting gems, there are a number of enemies that try to stop Bentley and/or collect the gems for themselves. Gems are collected by walking over them, and a bonus is given upon collection of the last gem. The player can also skip some castles and acquire additional lives and points by using secret warps activated by making Bentley Bear jump at special locations.Ī trackball and jump button are used for controlling Bentley Bear's motions. When all gems in a castle have been collected, a tune of the Nutcracker Suite is played, and the player moves on to the next castle. The three-letter initials of the player with the highest score are used to form the first level's castle structure. Each of the 37 trimetric-projected castles consists of a maze of hallways filled with gems and bonus objects and also includes stairs, elevators and tunnels that the player can use as shortcuts. Screenshot of the original arcade versionĬrystal Castles has nine levels with four castles each, and a tenth level which features a single castle - the clearing of which ends the game. Crystal Castles is one of the first arcade action games with an actual ending, instead of continuing indefinitely, looping, or ending in a kill screen, and to contain advance warp zones. The player controls the character Bentley Bear who has to collect gems located throughout trimetric-projected rendered castles while avoiding enemies out to get him as well as the gems. Raster, 256×232, horizontal orientation, palette colors 32Ĭrystal Castles is an arcade game released by Atari, Inc. Apple II, Atari 2600, Atari 8-bit, Atari ST, Commodore 64, BBC Micro, Acorn Electron, ZX Spectrum, Amstrad CPCġ986: Acorn Electron, Amstrad CPC, Atari ST, BBC Micro, ZX Spectrum










Crystal castles game 2004